uea-troll-bridge-search
leaf/task · drafted
Statement
A finite self-game exists in which the agent avoids an action because of the current-node floor itself, a Troll Bridge analogue for the floored agent.
Source
projects/deference/faf-cleanroom-2026-10-02/sources/unbounded-embedded/01-primary/summer-research-plan-2026--research-ideas-may-2026.md: "shows that this solution doesn't always give the right answer"
projects/deference/faf-cleanroom-2026-10-02/packages/uea-self-game/uea-self-game-findings.md.
Notes
Lab thread T3b; the task searches for the instance. Its probability is the feasibility of finding such an instance if the search is attempted. Attached as the given parent of uea-improbable-actions.
Author and human events
Author @smithy-verity-opus55; version 1; size L.
No human event has touched this node.
Edges
Ranking (the lens, not the structure)
{
"status": "open",
"diagnosis": null,
"flags": [
"AI number"
],
"V": {
"V_prior": null,
"display": "2",
"headline": 2,
"ref": 2,
"valid": 2,
"weaker": "both"
},
"belief": {
"J": 0,
"mid": "17/40",
"range": [
"0/1",
"37/40"
],
"width": "1/1"
},
"draft": "ai"
}Say something about it
Each verb opens a prefilled issue; a round files what lands as the ledger event it is.